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HitLib 1.3.0
VEX V5 LED animation library for PROS
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One independently placed override region for a custom splice mask. More...
#include <led_strand.hpp>
Public Attributes | |
| uint8_t | start |
| First pixel index covered by this region. | |
| uint8_t | width |
| Number of pixels covered. | |
| SpliceRegionAnimKind | kind |
| What this region shows. | |
| uint32_t | color |
| Foreground color (SOLID/PULSE/FLASH/FLOW/BITSCROLL). | |
| uint32_t | color2 |
| FLOW end color. | |
| uint32_t | bgColor |
| PULSE/FLASH/TWINKLE/BITSCROLL background, and a GAUGE BAR's unlit part. | |
| uint8_t | runLength |
| PULSE run length. | |
| uint8_t | speed |
| PULSE/FLOW/RAINBOW/BITSCROLL animation speed. | |
| uint32_t | onMs |
| FLASH lit duration (ms). | |
| uint32_t | offMs |
| FLASH blank duration (ms). | |
| bool | seamless |
| FLOW only. | |
| bool | invert |
| Reverse direction: a BITSCROLL scrolls the other way, a GAUGE BAR fills from the far end of the region. | |
| std::vector< uint32_t > | palette |
| Colors sparks are drawn from. An empty palette leaves the region dark. | |
| uint8_t | densityPct |
| Share of the region lit at once (0-100). | |
| uint8_t | fadeStep |
| Brightness step per tick, so bigger is faster. | |
| uint8_t | segmentWidth |
| Pixels per lit run. | |
| uint8_t | spacing |
| Background pixels between runs. | |
| bool | repeating |
| Tile the pattern across the region, or scroll one copy. | |
| LevelFn | read |
| Value this gauge follows, polled once per tick. | |
| double | emptyAt |
| Reading at the bottom of the scale. | |
| double | fullAt |
| Reading at the top of it. | |
| bool | wrap |
Cycle past fullAt instead of pinning at it. | |
| uint8_t | smoothing |
| 0-99, as in levelSource(). | |
| GaugeStyle | style |
| Whole-region color, or a bar. | |
| GaugeBlend | blend |
| Blend between stops, or hold each. | |
| std::vector< GaugeStop > | stops |
| The scale, in the reading's own units. | |
One independently placed override region for a custom splice mask.
Each region gets its own animation buffer, generated over just that region's width, and animates independently of every other region and of the base/overlay buffers. Unlike spliceMask()'s single shared overlay, every region here can show something different at once.
| uint8_t hitlib::LedStrand::SpliceRegion::start |
First pixel index covered by this region.
| uint8_t hitlib::LedStrand::SpliceRegion::width |
Number of pixels covered.
| SpliceRegionAnimKind hitlib::LedStrand::SpliceRegion::kind |
What this region shows.
| uint32_t hitlib::LedStrand::SpliceRegion::color |
Foreground color (SOLID/PULSE/FLASH/FLOW/BITSCROLL).
| uint32_t hitlib::LedStrand::SpliceRegion::color2 |
FLOW end color.
| uint32_t hitlib::LedStrand::SpliceRegion::bgColor |
PULSE/FLASH/TWINKLE/BITSCROLL background, and a GAUGE BAR's unlit part.
| uint8_t hitlib::LedStrand::SpliceRegion::runLength |
PULSE run length.
| uint8_t hitlib::LedStrand::SpliceRegion::speed |
PULSE/FLOW/RAINBOW/BITSCROLL animation speed.
| uint32_t hitlib::LedStrand::SpliceRegion::onMs |
FLASH lit duration (ms).
| uint32_t hitlib::LedStrand::SpliceRegion::offMs |
FLASH blank duration (ms).
| bool hitlib::LedStrand::SpliceRegion::seamless |
FLOW only.
See flow().
| bool hitlib::LedStrand::SpliceRegion::invert |
Reverse direction: a BITSCROLL scrolls the other way, a GAUGE BAR fills from the far end of the region.
| std::vector<uint32_t> hitlib::LedStrand::SpliceRegion::palette |
Colors sparks are drawn from. An empty palette leaves the region dark.
| uint8_t hitlib::LedStrand::SpliceRegion::densityPct |
Share of the region lit at once (0-100).
| uint8_t hitlib::LedStrand::SpliceRegion::fadeStep |
Brightness step per tick, so bigger is faster.
| uint8_t hitlib::LedStrand::SpliceRegion::segmentWidth |
Pixels per lit run.
| uint8_t hitlib::LedStrand::SpliceRegion::spacing |
Background pixels between runs.
| bool hitlib::LedStrand::SpliceRegion::repeating |
Tile the pattern across the region, or scroll one copy.
| LevelFn hitlib::LedStrand::SpliceRegion::read |
Value this gauge follows, polled once per tick.
nullptr leaves the region hand-driven through setRegionLevel().
| double hitlib::LedStrand::SpliceRegion::emptyAt |
Reading at the bottom of the scale.
| double hitlib::LedStrand::SpliceRegion::fullAt |
Reading at the top of it.
| bool hitlib::LedStrand::SpliceRegion::wrap |
Cycle past fullAt instead of pinning at it.
| uint8_t hitlib::LedStrand::SpliceRegion::smoothing |
0-99, as in levelSource().
| GaugeStyle hitlib::LedStrand::SpliceRegion::style |
Whole-region color, or a bar.
| GaugeBlend hitlib::LedStrand::SpliceRegion::blend |
Blend between stops, or hold each.
| std::vector<GaugeStop> hitlib::LedStrand::SpliceRegion::stops |
The scale, in the reading's own units.
Empty falls back to color at emptyAt blending to color2 at fullAt, so a two-color gauge needs no stops at all.